November 5, 2014

Star Command Galaxies - Now With S.C.I.E.N.C.E!

We just released our first Alpha of S.C.I.E.N.C.E. to our Kickstarters - and we couldn't be more excited!



This represents months (years really) of hard work. We completely changed our engine, our building system, our crew and character system, combat - really everything from the ground up to make a more open, dynamic and exciting Galaxy for our fans to explore.

So What is S.C.I.E.N.C.E?

S.C.I.E.N.C.E. is the same toolkit we use to create content that will populate the game Star Command Galaxies.

The primary function is to create map files that we call "Super Objects." Super Objects are the ships, space-stations, planets and objects that populate the pool we pull from to populate a galaxy. This procedurally/randomly generated galaxy is where our super objects will live.

So when you create a ship, all the walls, tiles, lighting etc and how you set them up are saved as a super object. You will eventually be able to load that super object in the galaxy map and fly around the universe coming across other creations of your own, our creations or ones from the community.

S.C.I.E.N.C.E. will help you create, preview and experiment with lots of different things. Let's say you want to make a scummy forgotten town on the far side of the universe, and you start with designing a cantina. You could layout your bar, dance floor and band stand, save the file and then you would have the option to load that super object into any planet scene you create.

This will eventually lead to deep and interesting environments to explore with your starship crew. Truly unexplored areas that dynamically populate cities with their own inhabitants, structures, economies and dangers.

This is the first step in our roll out of Star Command Galaxies, the next chapter in the Star Command saga. It will be released for PC, Mac and Linux and more information including a new website, gameplay, features and other info will be coming soon.

We will be releasing S.C.I.E.N.C.E to the public after we do some initial bug squashing and feature testing/fixes.

More coming soon!

Cheers,
Jordan@Warballoon