November 23, 2015

Greetings Star Commanders!

When you are an independent developer you rarely take a break. There are always 500 things to do and it sometimes feel like you can never catch up.  In fact we really haven't stopped since the game was released on Early Access - for nearly 3 months. So it's about time we relax and hang out with our families. But fear not! We have much to report on before we go.

We are currently working on "Alpha 7: Meet The Midorians" update. In our next update we will be introducing the Midorian race into the game. We had originally wanted to bring the focus on Planets but as we looked at the dynamics of the game we thought it was more important to start giving you a sense of competing interests. We needed to have a third race in order for there to be genuine conflict and so the Midorians were moved up in our calendar.

Meet the Midorians will also roll out a real sense of purpose for you the player. We will be rolling out Loyalty, the primary metric for your success as Captain. Your goal is to earn the loyalty of all the other characters from the various empires around you. You do this by completing missions, elimnating their enemies and navigating the politics of the galaxy.

Loyalty should very much start to address many of the central complaints of the game: it's just a bit purposeless. You can watch the WIP game intro below and start to get an idea of what we are talking about.

We will be taking of the rest of the week to recharge our batteries and intend on releasing Alpha 7 the following week assuming we can fix all our bugs in time.

Please have a wonderful and safe Thanksgiving and as always we thank you for supporting Star Command. We can't wait for you all to try out the next version of the game!

October 13, 2015

Jordan Coombs

Whats Next: Patch and Alpha 6 on October 22nd

Greetings Star Commanders!

We are currently hard at work on our next patch as well as Alpha 6. On Friday we will be releasing a patch that will have new GameTips that should help with game concepts like red/yellow/green alert, repair and other things as well as a more flushed out tutorial.

We will be looking into some other bugs as well like walls being stuck down when loading, ship merging (this one is clearly confounding us) and some other stuff.

So what will be new in Alpha 6? Glad you asked!

Our big focus has been on missions. Our first set of missions were always placeholder while we polished the idea and worked on integrating characters into the scenario. Eventually this will all lead into loyalty, giving you the ability to earn allies and nemesis across the galaxy through your actions.

We will have dialog trees for the missions and much more specific goals. We have also revised the rewards system so it's much clearer what you are getting for completing the mission.

We have also looked into packaging items, stealing items, store vendors and many other items that have come up during our Early Access launch. Overall the game will be significantly more stable, saves should be working great, tutorial should be much improved and many of our original bugs will have been addressed. It won't be perfect but it should give you much more of an idea of our core game.

Can't wait for you all to try the next Alpha - should be a big improvement.


October 9, 2015

Jordan Coombs

Alpha 5.3 Patch Released

Greetings Star Commanders!

Alpha 5.3 is now live! We have a ton of fixes today. Saves have been addressed and should be up and working. We’re still catching some stuff that isn’t being saved like your Mission status and crew inventories so if you see anything else please post on the community board! The game should be extremely stable at this point - but we still have a lot more work to do.

Next week we will be addressing more bugs and prepping the brand new mission system for the release of Alpha 6.

Patch notes as follows:

  • Saving/Loading implemented and stable (some elements are still not being saved like mission status)
  • Fixed ships stacking on each other
  • Can pan and zoom during travel
  • Fixed bug with civilians on space stations
  • Zooming in and out now focuses on mouse location
  • Can pan from ship to ship during pause
  • Body sprites back on Class Change menu
  • Fixed Fission Generator output
  • Nav map now zooms in and out correctly
  • Can rename crew from crew details
  • Boxing now takes time
  • Stealing implemented but needs security guards
  • Use spot now displayed when placing an object
  • Added shield health overlay to player/enemy ship HP HUD
  • Can no longer block doors with objects
  • All crew capable of boxing objects now
  • You will now be labeled a thief and lose loyalty when you steal
  • Adjusted how often crew panic about battle
  • Player money saving and loading correctly
  • Ship system status should display properly for each alert state
  • Ship weapons consistent when charging/being used
  • Boxing and unboxing correctly enables/disables ship system
  • Fix to error getting character data when mousing over NPC
  • Crew will not pick up scrap/food after you place it
  • Much less talking from crew
  • Food/Energy burn rate reduced by half
  • Ship positioning should be far more stable
  • Nebula camera tweaks
  • GameTips added in
  • Names update correctly on crew
  • Ships no longer warping in on load
  • Zombies removed (for now)
  • Redid Medium Torpedo and Medium Beam
  • Deslecting a crew member now properly shrinks their background on crew dock
  • Tons of tweaks, minor bug fixes and other stuff

Hope the game is running better for everyone! Tell us about any bugs you encounter and share any Let’sPlay or Twitch streams you have!


September 30, 2015

Jordan Coombs

Alpha 5.2 Patch Released

Greetings Star Commanders!

We have just released Alpha 5.2 on the Steam Store which you can view here. The changes are numerous. These should address some of the core issues but certainly not all.

After this we are working on save crashes and some of the other larger stability issues, but as a whole, the game should be improved. We are hoping to issue another patch as early as Friday. But this is a good first step.

Next week we will be focusing on redoing the way missions are delivered along with lots of other bug fixes.

Patch notes as follows:

  • Player starts with fully functional ship (temporary until merchants are cleaned up)
  • Crew are much better at seeking out needs in green alert
  • Chance of you running into hard enemies early reduced
  • Adjusted some load order issues with things being asked for before they have been created (player saves looking for data before it exists)
  • Removed tutorial mode
  • Moved tutorial into the core game
  • Gametips implemented but waiting for content
  • Addressed issues with enemy ships loading on top of each other
  • Some general balance tweaks with ammo
  • Fixed issue with weapons systems not functioning after targeting the first time
  • Turn off repair while engineers are using console
  • When permission granted character says "Permission granted! Feel free to teleport over at your leisure."
  • FIXED: Hails are triggered every time you go to nav menu when a space station/ship that you are near is capable of hails
  • FIXED: Crew Hire- Hide loyalty. Mouseovers for mood and personalities need to work.
  • FIXED: Remove self-destruct when you kill everyone on an enemy ship
  • FIXED: Quadrupled Battery HP
  • Cadets now crew until XP revised (waiting for mission revisions)
  • Changed textbox sizing for more accurate mouseover data
  • Recolored and repositioned top bar resources
  • Power button revised for Ship UI
  • More obvious Jump Indicator
  • Stations will warn players before attacking them
  • Stations should handle the pirate problem
  • WIP station weapons
  • Captain creator tweaks
  • Teleporter no longer pans over to target when ship system is used
  • Ship guns no longer pans over to target when ship system is used


September 28, 2015

Jordan Coombs

What We Learned at EGX

Greetings Star Commanders!

We are back from EGX where we were a member of the IndieMegaBooth, showcasing our game to the lovely people of the UK and Europe.

It was awesome. We had hundreds of people play the game over a 4 day period and learned a lot about our game. Because of the short amount of time players had at the booth (5-10 minutes), we presented a combat version of Galaxies that started you about mid-game - with a large ship and a crew of 5. Your goal was simple: survive wave after of wave of enemies.

There was a light tutorial, no space stations and combat was clearly the focus. And it went very well. People really enjoyed the game, zero crashes, some annoying but acceptable bugs and a ton of information gleaned from the play test.

We are hard at work on the first big patch for the game which should be out Wednesday. We are trying to merge the feedback we gleaned from EGX with the bugs, crashes and other issues that we have seen from our community having played the current Alpha.

Currently our goals include the following:
  • Release patch Wednesday addressing crashes, stability and other core issues
  • After that, remove tutorial and make it more of an integrated part of the game, including some game tips
  • Much easier starting conditions where the player gets a single ship and less hiring, upgrading and purchasing to do right off the bat.
  • Bugs, bugs, bugs, bugs and more bugs
  • Revise space stations to be MUCH less intimidating and easy for the player to navigate
  • Mission overhaul making missions much clearer, more varied and goal orientated.
  • Mouse overs and other detail items.
  • Balance
Now that we are back from EGX you can be assured that we will be issuing weekly updates and patches.

We read every single comment, review, guide, comment and question - so please keep talking with us! Can't wait to take all of this feedback and see what you all think.


September 17, 2015

Jordan Coombs

Star Command Galaxies Steam Early Access Released!

Star Command Galaxies is officially on Steam Early Access! You can visit our page here and purchase the game!

So what's in this version of the game? Glad you asked!

This Alpha features most of our core gameplay - albeit buggy, unbalanced and susceptible to crashes. You will see:
  • Brand new GUI 
  • Ability to travel around a procedurally generated galaxy
  • Alien ships on their own independent routes and goals
  • Purchasable hulls
  • Hirable crew members
  • Crew XP and leveling
  • Missions
  • Rewards
  • Purchasable equipment
  • Multiple ship battles

These and about a thousand other tweaks, fixes and additions to our previous release.

So what's next?

Next week we will be showcasing the game at EGX 2015 in Birmingham, UK. Sobriety will be had by all.

Following that we will be focused on weekly bug fixes and balance while working our first monthly update focused on our central loop based on feedback we get from the community. We will be adding new weapons, balancing the ones that exist and adding new personalities, equipment and ships.

Our November/December release will feature planets and colonies. New missions that focus on supply, demand and growth of each colony will be implemented along with multiple biomes for each of the planet types. Planets will also have day/night cycles and hostile alien life.

As we move into the new year we will be introducing a new race, the Midorians and focus on diplomacy and earning loyalty from other races. You can move up within their ranks and earn victory conditions within the game.

We will also be releasing SCIENCE (Star Command Isometric Enhanced New Creation Editor) over the coming months and begin integrating Steam Workshop for mod support. Galaxies was built from the ground up for modability and we can't wait to see your creations.

We are extremely excited about the future of Star Command Galaxies. But most of all we hope you enjoy your own adventures as Captain. And we want to hear about it! If you twitch/youtube/stream/preview/review or do anything else with our game send us a tweet @StarCommandGame - we would love to see it.


September 10, 2015

Jordan Coombs

We've Cleared Greenlight!

That was really fast! Thanks so much to all of our wonderful fans, kickstarters and supporters.

We will be releasing on Early Access THURSDAY, SEPTEMBER 17 2015!

- Warballoon